Tuesday, April 30, 2013

AtKM Progress Post 02


Well. As you can see, I've made a bit of progress. Still not with any of the harder stuff like music and animations -- which I have literally not touched a thing for, outside of the RTP -- but I have managed to get a smidgen farther in the progression of the game, as well as actually figuring out a more concrete idea of the plot.

I'm having trouble with my Custom Menu that I'm using by albertfish, however, that I haven't been able to figure out how to fix. I just found it last night, though, so I'm going to give it a few more plays and take note of exactly what's causing it to malfunction before I post a help thread over on the forum that I'm a new member of, gdunlimited. I'd like to not be that new kid that hops on and just asks for help because she can't figure out how to manipulate a code that someone else wrote. This is what it's doing sometimes after you close a menu, if anyone stumbles upon this and happens to know what's going on with it...



In good progress, however, I've made a lantern that is selectable for caves where it's obviously going to be dark. I've also made a bit of a cave, hence the lantern. I have started the first two screens of what I expect is going to be a 5-6 screen mountain range and already want to destroy things because omg mountains are frustrating. I've also started the bit of the game where you can branch off and go your own way, if you so desire, and maybe attempt to do things out of order, rather than having to be guided from point-to-point like at the beginning. Think Link to the Past, when you can get the three pendants / seven crystals in whichever  order... Minus not being able to complete temples without certain items and such. Similar idea.

Did my first real play-through of what I have done so far. Came back with three full pages of things to be fixed. From everything as minor as mapping things [a missing stump, no corners on a mountain, etc.] to things like leaving a house teleporting you halfway across the map and getting stuck in a move route, or not being able to move after resting at the Inn. I've managed to fix most of them, but need to look into how to script something to remember your target in battle, a more obvious alert when you level up after battle, and, of course... The menu bug.

Lastly, in good-sister RMXP news, I taught my brother how to make sprites today in GIMP, as well as taught him to event-code things with simple animations, like doors and chests. His game looks awesome already, just because of the custom MC sprite. I should get on that for my game... xP

Wednesday, April 24, 2013

AtKM Progress Update 01.



Well, since this is progress update number one, there's not a lot filled in up there. But this is mostly an introduction anyway, so that's okay... Right?

So, hi! My name is erin, also known as theoryoferin around the internet, and I'm making a video game! Bet you couldn't figure that one out by looking at this blog, could you? ;]  I'm 27 and live in Central Florida, working fulltime at a lovely, lovely theme park. And that's plenty about me.

I fancy myself a writer, which is where the premise of this game came from. My brother happened to find a copy of RPG Maker 2003 for the PS2 and I started out on there. Things have changed a lot since then [I'd only managed to get the intro scene to work, anyway...], but the game has more or less stayed the same since then.

Fast forward to now, April 2013. I've burnt myself out a bit on novel writing, but still wanted a creative outlet. I remembered buying RMXP back in October of 2011, so I fired it up and got to working on All the King's Men. The basic summary of the game can be found in the post below this one and I think you'll be amused to see how backwards I'm working on this game -- especially as a so-called writer -- maps first, everything else comes secondary. It's weird, but it's working for me, so we'll go with it.

Right now, I've almost finished the Intro / Tutorial town [it's at about 90% completion; I want to add in a few more NPCs and basic tutorial aspects for non-RPG players] and have just finished mapping the first real town in the game, along with the field area in between and parts of a hidden side quest / subplot. Now, just to finish putting in all the NPCs and starting to work on the Database.

I also figure out how to event-code a fishing mini game all on my own last night that I'm incredibly proud of, so there's that.

Real point of this post? To commit to actually making this game and to maybe help some other new RMXP users out by showing some of my efforts and progress along the way.  [:

All the King's Men: An Overview.






The King has been murdered in his attempts to protect his country from invasion. The Prince has been kidnapped by a mysterious criminal and may very well be dead himself. The Queen, the last remaining Royal, has holed herself up in the basement of the great Castle Chulikka, a place usually reserved for prisoners. Soldiers have marched, trying to locate Prince Christoph to no avail. Even the smallest hint of where he may be found was kept hidden from the troops. But, the countryside is buzzing with the idea of a hero, an unknown young man who has set out to save them all from uncertain demise. A small-town farm boy with no military training and no motive of his own begins his journey to find the Prince and avenge the King.











Advanced Messaging System: www.dubealex.com Creation Asylum
Game Over / Title Screen Images: Lord of Shadows RMRK.net
Categorized Items Menu Script: albertfish at RMRK.net
Easy LvlUp Notifier: Blizzard